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We Become What We Behold

The social experiential game We Become What We Behold is unique and meaningful. Players contemplate communication more than quick reactions in the game.

Point-and-Click Mechanism

You control a camera viewfinder that moves across the screen.

To catch moments of the characters (squares and circles) moving below, just click.

Every picture you take will be visible to all the other characters on the central TV screen.

Mechanism of Social Impact

This is the game's essence. The crowd's reaction can be altered by the subjects you pick to photograph:

  • Sensationalism: It doesn't matter if you record common events, like a person strolling. However, the audience will begin to imitate or be afraid if you record a different moment (such as someone wearing a hat or someone angry).
  • Feedback Loop: The game shows how bad things are magnified by the media. The audience gets more severe the more hatred or miscommunication you capture. The "circles" and "squares" that formerly coexisted harmoniously will eventually begin to ignore each other just based on what they see on television.

Drama and Final Thoughts

Linear structure: The game lasts for about five minutes. You are the one who propels the narrative to its conclusion; thus, you cannot "win" or "lose" in the conventional sense.

Tip: Look for characters on television who have "unusual" faces, such as shouting or panic, to observe the change the fastest.

An intriguing psychological experiment is We Become What We See. It demonstrates how our focus, as seen through a camera, may transform small miscommunications into pervasive animosity.

How to play

Use the mouse to play the game

Category - Tags

Survival Games

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