Play as the Puppet, who appears in the strange Garden in To Eat a God. Seven symbols rule this world, each representing a notion and playing a particular role.
The protagonist is not like the typical Garden residents from the start.
The Puppet has no typical relationship to any Symbol, according to the game's website. This ambiguity is what makes the other characters wary.
This dynamic forms an essential basis for the entire experience.
The player is not welcomed as a hero when they visit the Garden.
They come in as:
They're outsiders trying to fit in.
Many of the game's choices thereafter take on greater significance.
An improper response.
An extremely strange behaviour.
A decision that is inconsistent with the character's intended role.
Each of these has the power to alter the circumstances.
The characters in Garden are more than merely informational.
Their personalities, objectives, and viewpoints differ.
This perspective implies that there are various ways to perceive the same scenario.
Puppet may appear to one character as an ordinary human.
There could be another suspicious character.
A different character might be curious about Puppet's true identity.
Because of these distinctions, speech plays a crucial role in mystery.
In a world that has already decided what they must become, it also tells the tale of a character attempting to figure out who they are.