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Dont Splash

Dont Splash takes gamers to a misty, abandoned swimming pool complex. Nine challenging rooms, sound-hunting animals, moving platforms, and two-player mode.

Sound Mechanics

Experience's center.

The gameplay incorporates water.

  • Falling off platforms in several platformers resets the character or kills them. However, Dont Splash links water to creatures' sound-detection mechanics.
  • Creatures can identify splashes from characters. This turns water into a dynamic element that affects the game.

How Animals React to Noise

  • Unlike horror games with sight-based monsters, this game uses sound to hunt.
  • Game players must monitor creatures' whereabouts and interpret sound. Falls and throws make noise, which can change the situation immediately.

Tension, Sound

  • As the mist reduces visibility and the monsters react to sound, doubt persists.
  • Even though gamers can't always see the animals, they know any sound can provoke a reaction. So Dont Splash creates a frightening mood without showing the monsters all the time.

Objects that interact with gameplay

Bottle-Pebbles

Dont Splash contains throwable materials like pebbles and bottles. After contact, these objects make sound and interact with underwater organisms.

In addition to side activities, these things connect to the game's audio system, enabling interaction.

Game World Distractions

Sound-generating objects can distract animals. Players can engage with the virtual world more with this mechanic.

Include things in the gameplay to expand beyond movement and jumping. Explore how items affect organisms in various scenarios.

Adding Items to Content

Pebbles and bottles enhance the setting and create unique interactions. These objects also demonstrate this feature of Dont Splash: every sound can be used in gameplay.

Similar games: Avoid Water

Dual-player and single-player

Solo mode: My Journey

  • Solo Mode lets one player manage a character through all nine rooms. Movement, observation, jumping, interacting, and taking photos are keyboard and mouse commands.
  • The player explores the world and interacts with game scenarios in this mode.

Friends Playing Two-Player

  • The local split-screen, two-player mode of Dont Splash is notable. Players navigate rooms by coordinating two characters that are displayed concurrently.
  • Moving beyond solitary terror, this mode adds social interaction.

Teamwork Support

  • The cooperative option lets players resuscitate teammates. What separates two-player from solo mode?
  • Cooperation and shared experience are also added by having both players together.

Incorporating exploration, movement, and interaction, Dont Splash becomes a platformer with sound-based dynamics.

How to play

Player 1

  • ASWD to move and observe
  • Space: Jump.
  • Left Shift: Run
  • Number keys 1 to 7: Select items
  • V: Switch character perspective
  • F: Use or interact
  • Q: Push other players

Player 2

  • Arrow keys to move and observe
  • Enter: Jump.
  • Right Shift: Run
  • Number keys 1 to 7: Select items
  • L: Use or interact.
  • M: Push other players

Note: Hold E (Player 1) / O (Player 2) adjacent to a downed teammate for 3 seconds to revive them. Return to the checkpoint if both players are down.

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