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Class of ’09

The early 2000s American high school graphic novel Class of '09 is darkly funny. Its dialogue, relationships, and satire set it apart from dating simulations.

Key Mechanics

Through dialogue and scenarios, players follow the plot.

They can choose conversations that affect the storyline and characters' responses.

You take on the role of Nicole, a chilly, tough high school girl who frequently manipulates circumstances.

In contrast to conventional visual novels, Nicole is caustic and erratic rather than a "sweet" character.

Dark comedy and satire

  • The game exaggerates commonplace circumstances, producing a humorous and "cringeworthy" atmosphere.
  • The game consistently defies player expectations by making fun of well-known stereotypes.
  • My Chemical Romance songs, sidekick phones, and rebellious fashion are all examples of American teen culture being recreated.
  • bringing back memories for the younger generation.

Advices

Accept the absurdity: don't expect linear logic; the game purposefully presents unexpected scenarios.

Pay attention to dialogue: word choice is more crucial than any gameplay feature.

Savor the music, style, and vocabulary of the 2000s.

Instead of being a standard love visual novel, Class of '09 is a satirical dark comedy game in which the main function is selecting conversation and following Nicole's story, portraying early 2000s American school culture with irony and an unorthodox style.

How to play

Use the mouse to play the game

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